Ninja Zombies: Why #gamers like to #game

Crafting an effective Writer: Tools of the trade {MSJC / Coursera} Week 5 Journal Writing 1 and Final writing Assessment

Module 1 Writing Activity

Pick one of the four topics listed in the Week 5 writing assignment and choose the topic that most appeals to you for your final, peer-reviewed paragraph. Once you’ve made your choice, start with the first step of the writing process, inventing, and try a few of the methods to develop your ideas.  If you find that the topic does not seem to be working, try developing another topic. Once you’ve developed some good ideas for your paragraph, move to the second step, organizing, and construct an outline that you can use for drafting your paragraph.

Topic #2 
Identify and describe a favorite activity or interest and provide at least four reasons why this activity or interest holds your attention and/or is enjoyable to you

cluster (mind mapping) brainstoming week 5

For the purposes of this assignment I chose the  “cluster” brainstorming technique, mentioned in the course and as always I employed an appropriate digital tool for the job, called Mindmeister. Here’s the final paragraph for Week 5′ s final assignment.

Assignment

For the Unit 5 final writing assignment, you will compose a direct paragraph, one that has

  • a title;
  • a clear topic sentence;
  • a fully developed body, which includes necessary and sufficient details and examples;
  • necessary and appropriate transitions;
  • a logical conclusion; and
  • a minimum of fifteen (15) sentences.

Before you submit your paper for peer review, plan to proofread for

  • subject-verb agreement errors,
  • pronoun-antecedent agreement errors,
  • shifts in verb tense,
  • faulty parallel structure, and
  • comma, capitalization, number, word choice, and spelling errors.

You should imagine your peers in this course as your readers/audience. Because of the diverse population of students enrolled in this course, you need to be keenly aware of the need to provide details and examples that are clear and precise. Keeping in mind a living audience, rather than one you imagine, will help you convey more reliably the value of your perspective in the topic upon which you choose to write.

Ninja Zombies: Why gamers like to game

Among recent pop culture trends, gaming is considered one of people’s most favorite pastimes, myself included;  however, video games seem to signify more than a mere pastime. Choosing to spend one’s free time in front a computer or a console constitutes a highly immersive experience, though quite addictive at times, too. First of all, video games are plain fun; while an obvious argument in support of this hobby, it is also a convincing one. For instance, when a player unlocks an achievement, occasional laughter is accompanied by a feeling of self-satisfaction, marking the gaming experience as a personal accomplishment of a difficult task. Furthermore, gamers develop social skills. With the advent of social media and cloud based services they may share game content or feedback on their progress globally, as well as collaborate with people in-game around the world at the same time. On a smaller scale, people playing on a console, like Playstation or XBox, can enjoy themselves with family members at home by simply attaching a separate controller, thus creating a family shared experience. Moreover, game studies have shown that problem solving skills are being boosted throughout interactive media. Gamers, engrossed in the shooter genre, are often more capable of receiving critical decisions quickly. Similarly, strategy video game enthusiasts possess tactics and planning insights. Were you aware that frequent Angry birds players bear a large amount of mathematical and geometrical abilities? Finally, video games personally interest me since they promote vast research interests. As of late, the marketing sector seeks to incorporate game elements in customer services (gamification);  online education providers are also experimenting with gamified content to promote motivation during the learning process. For example, unlocking a badge – a sort of virtual “sticker” on-line as a reward for a task well done – was actually inspired by video games. To sum up, while the majority still frowns upon video games as “a waste of time”, as a member of the digital native generation Y, I tend to regard  them as tools for creativity, inspiration, fun and potentially employment opportunities. Food for thought: are you prepared for a Zombie Apocalypse scenario? Gamers are…

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